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SKILLS:

  • Storyboarding

  • Character Design

  • Drawing

  • 3D Modeling

  • 3D Texturing

  • Rigging

  • Screenwriting

  • Concept Design

  • Digital Painting

  • Sketching

  • Video Editing

  • Motion Graphics

  • Web Design

  • Color Theory

  • Graphic Design

  • Logo Design

  • Book Illustrations

  • Info Design

  • Presentation Design

  • Brand Design

SOFTWARE:

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe Premiere

  • Adobe After Effects

  • Adobe InDesign

  • Autodesk Maya

  • Pixologic Zbrush

  • Blender

  • Vray

  • ToonBoom Harmony

  • ToonBoom Storyboard Pro

  • General Office Suite

  • Figma

  • Canvas

Experience:

KLG Global Software

 

Character/Asset Designer

• Created graphics, illustrations, and assets for various themed entertainment platforms including, but limited to, mobile games, slot games, and independent games.

• Produced character designs based on the photographs given by the client and the medium of their request; provided a turnaround view (front, side, ¾, and back) of the character to keep on the model; created layouts and blocking for action scenes working with the lead artist to help the visuals flow and readable better.

• Coordinated with lead artist to discuss notes given by client to better understand and provide the most satisfactory work to exceed given standards.
• Developed character designs and turnarounds for production to keep on model using industry standard programs and devices; cleaned from sketch drawings and prepared them to be inked over, colored, and modeled in 3D programs.​

• Constructed color palettes based on themes at the client's request to assist in extenuating given themes to a more pleasing aesthetic and engaging visual design.

S&H Partner Group

 

Character/Asset Designer

• Designed artwork through various mediums to produce content for clients; illustrated a fully rendered image using pencils, inks, color theory, and lighting techniques to add excitement, focus, and depth to the piece.

• Produced character designs based on the photographs given by the client and the medium of their request; provided a turnaround view (front, side, ¾, and back) of the character to keep on the model; created layouts and blocking for action scenes working with the lead artist to help the visuals flow and readable better.


Daiquiris and Death Podcast
 

Co-Host; Producer
• Collaborated with the main host to outline and write scripts for each episode. Provided supplementary commentary during recordings.
• Created graphics and edited each episode to fit various topic themes.
• Implemented a tracking system for scheduling recordings, deadlines for graphics, and air dates.
• Communicated with collaborators as well as family members or next of kin related to subject matter for permission to feature each segment.


Web Comic, Sonic Freedom 
 

Writer, Illustrator
Collaborated with the head writer to conceive plotlines that best fit the narrative. Edited existing scripts for grammatical errors and other narrative inconsistencies.
• Collaborated with the lead artist to clean from sketch drawings and prepped them to be inked over.
• Developed character designs and turnarounds for production to keep on model using industry standard programs and devices.
• Produced layouts and blocking for action scenes working with the lead artist to better facilitate visual flow and readability.


Kye Wedel 
 

Character Designer, Prop Designer
• Collaborated and created artwork through various mediums to produce content for clients.
• Produced character designs based on photographs from the client and their medium of choice.
• Produced and provided a turnaround view (front, side, ¾, and back) of the character to keep on the model.


Rolan Cabral 
 

Digital Illustrator
• Handled all aspects of illustration; worked one-on-one with clients to fit their needs and budgets.
• Guided and consulted with customers to meet their guidelines for illustrations.
• Illustrated a fully rendered image using pencils, inks, color theory, and lighting techniques to add excitement, focus, and depth to the piece.
• Created an invoice for the client to review with a full product description, calculated taxes and fees, and other vital information.


Ralph Bromely 
 

Graphic Designer, Comic Illustrator
• Collaborated with the head writer to conceive plotlines that best fit the narrative. Edited existing scripts for grammatical errors and other narrative inconsistencies.
• Collaborated with the lead artist to clean from sketch drawings and prep them to be inked over.
• Developed character designs and turnarounds for production to keep on model using industry standard programs and devices.
• Produced layouts and blocking for action scenes working with the lead artist to help the visuals flow and be readable better.

Eliana M. 

 

Digital Illustrator and Character Designer

  • Create artwork through various mediums to produce content for clients.

  • Designed characters based on the photographs given by the client and the medium of their request.

David Southerland

 

Character Designer, Illustrator

  • Collaborate and create artwork through various mediums to produce content for clients.

  • Worked along side with directors and supervisors to create character sheets, color pallets, and animated segments.

  • Presented to the lead character designer alternative solutions to create a faster and more efficient pipeline.

The Jordan and Jazz Show

 

Character Designer, Illustrator, Animator

  • Collaborated with the channel owners to layout and block animated segments.

  • Used photographs of channel owners and created cartoon designs that closely resembled the reference.

  • Animated an intro sequence matching their requirements and brand of every video.

  • Designed and illustrated brand logo to match client's branding of Youtube channel.

Calamity (Short Film)

 

Creator

  • Wrote, designed, conceived and executed visual storytelling in animation, illustration, web, branding, and motion graphics.

  • Worked on pre-visualization and layout on lighting, effects, rough character animation/blocking, camera motion, and rough editing

  • Complied all rendered footage and edited them according to the animatic

  • Developed a unique “Toon Shader” texture using Maya and VRay

  • Modeled each character and prop to match the style and aesthetic using Maya and ZBrush

The Rescue (Short Film)

 

Lighting and Compositing Advisor; Texture Artist

  • Assisted with developing textures for each character, lighting, animation blocking and layout for action scenes.

  • Identify rendering issues and other troubleshooting-related problems.

  • Presented concept images and mood boards

  • Provided new ideas and creative takes to solve mirror problems in scenes.

Museum of Northern Arizona 

 

Animator

  • Collaborated with organizer to animate 4 segments of the Hopi Kiva Exhibit using Adobe After Effects.

  • Developed new assets and batch work using still images giving by the organizer

  • Organized work schedule for animators working on the project.

  • Provide creative solutions to a limited resource problem

Archie Sonic Online

 

Storyboard Artist

  • Collaborated with writer and director to construct the environment to match the style and aesthetic

  • Offered concept images and pictures to help solve minor issues within the script.

  • Presented writer and director with concepts to help elevate the overall style and aesthetic of the panels. 

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